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About Us

Who Funded the Game?

The game has been funded by the Usborne Foundation, a charitable fund set up four years ago by Peter Usborne and his children, Nicola and Martin, to support initiatives to develop early literacy.

Peter Usborne is the founder and Managing Director of Usborne Publishing, one of the world’s leading children’s book publishing companies and Children’s Publisher of the Year 2012. He was previously one of the founders of the magazine Private Eye, and was recently awarded an MBE for services to publishing.

Nicola Usborne worked as a Vice President for Scholastic Inc in New York, developing educational and consumer games (including the New York Times bestselling transmedia series “The 39 clues”).

Martin Usborne is a photographer who has researched gaming extensively for TV programme development.

Who Made the Game?

The game has been made by a talented group of cross-platform producers, designers and developers:

Antonio Gould: Project Lead

Antonio has 20 years' experience in digital product strategy with a focus on education. He is responsible for the strategic development and overall management of the project. 

Antonio's LinkedIn

Berbank Green and Jonathan Skuse (Popleaf): Lead Game Design and Development

Jon and Berbank are leading UK games designers with over 25 years of combined game design experience and have worked on award-winning and bestselling titles such as Runescape; Sims 2 (mobile); Final Fantasy: Dirge of Cerberus; Need for Speed and the Creatures series.

Margaret Robertson (Hide&Seek): Consultant Games Designer (Game 1)

Margaret is an award-winning games designer who helped to stitch together the education and gaming requirements of the game. A top-rated speaker on the principles and philosophies behind game design, her clients include EA, Sony, Channel 4, GameCity, Free Radical Design, Kuju and the Rank Group.

Rich Wake and Chris Garbutt: Artwork and Animation

Rich and Chris were responsible for making the game look beautiful! (c/o Claire Meikeljohn / New Division) (c/o Michelle Danso / Arena Illustration)

Voices: Simon Farnaby

Simon is a BBC Horrible Histories regular, and has appeared in The Mighty Boosh, as well as starring in the film The Bunny and the Bull.

Script (Game 1): Maurice Suckling and Berbank Green 

Script (Game 2): Berbank Green 

Sound Recordist: Ed de Lacy / Somethin' Else

Educational Advisors

This team have been responsible for making sure that the game fulfils its educational requirements.

Alison Kelly is Principal Lecturer in English Education at the University of Roehampton, London, teaching all aspects of literacy with expertise in the effective teaching of systematic synthetic phonics. She was previously a primary school teacher for many years, and is co-author and editor of many bestselling textbooks on reading and writing in the primary school classroom.

Angela Colvert is Senior Lecturer in English Education at the University of Roehampton, London with particular expertise in using digital games to develop children’s literacy. She is currently engaged in PhD research into alternate reality games (ARGs) in education, at the Institute of Education. As well as publishing her findings, she has presented these at national and international conferences. Current research interests include games, media education and uses of technology in the primary classroom. 

Mairi Mackinnon (Usborne Publishing)

Mairi Mackinnon has lived and worked in the UK, France, Italy and Spain as a translator, teacher, writer and editor. She has written over forty books for Usborne Publishing, including the award-winning Very First Reading series.

Community Management and Marketing

Dannie Price is the Community Manager at Teach Your Monster to Read. She is responsible for communicating with our audience, answering queries and feedback and gaining insight into how we can improve the game and the user experience for everyone. An experienced marketer and a lover of books, Dannie has worked on marketing campaigns for well respected publishers and arts institutions such as Oxford University Press, Faber & Faber and the Royal Institute of British Architects.

Design, Development and Support

Back End Development


Web and marketing material design

Dean Vipond

Digital Marketing Strategy

Louise Doherty


Huge thanks to the following schools and parents who tested the game for us in its initial stages:

Matt Rogers @ Snowsfield Primary School, London

Kings School, Ely, Cambridgeshire 

Cippenham Primary School, Slough

Rosendale Primary School, West Dulwich

Water Leys Primary School, Leicestershire.

Horndean Primary School, Hampshire

Oakdale Infants School, Redbridge

Parent testers: Sarah Fox, Dean Vipond, Katie Beecroft, Sara Shawwa, Dan and Ainslie Williams, Carl and Jo Homer, Scarlett Parker, Faith Buck, Ola Szmidt, Emma MacBeth.

And finally...

We couldn't have done it without the support of a wider team of talented people. 

Supporting Animation: Kwok Fung Lam

Education / IT consultant. Tom Barrett

Tech Testing: Testology 

Special thanks: Dave Houston, Miles Berry, Tim Rylands, Julia Rutherford Bate (Waterleys Primary School), Lizzie Ostrom, Jodie Collins.