Down on the farm, the ducks have waddled out of the pond and are looking a bit lost.
This new game is a twist on the early Sheep game from Teach Your Monster to Read: First Steps. The aim of this game is to listen to the sound (phoneme), then put all the ducks in the right pond.
But beware, if you get the sound wrong then all the ducks leave the pond and you’ll have to round them up again!
Find out more about the new game Teach Your Monster to Read 2: Fun With Words
What is The Hungry Word Beast?
Scariness 5 Speed 2 Special Powers 8 Size 9 Appetite 10
The Hungry Word Beast is Teach Your Monster to Read 2: Fun With Word’s biggest character – she is ten times the size of the monster! She is orange with a very large yellow mouth. Her appetite is huge and she loves to eat words for breakfast, lunch and dinner – but only the correct words.
She makes a lot of noise while eating and if a word isn’t right, she’ll spit it out in disgust! Bleeurrgghhh!
The Hungry Word Beast appears at the end of every journey. She is big and loud, but not as scary as she seems. You can keep The Hungry Word Beast happy by feeding her all the right tricky words. Listen carefully or look at her body and you’ll find a clue to which word she wants to eat. Good luck!
Click here for more information about Teach Your Monster to Read 2: Fun with Words.
The Space Race is a new minigame in Teach Your Monster to Read 2: Fun With Words.
The monster is flying a rocket through a colourful star-filled universe. He’s aiming to find fuel for his spaceship by making words. He can only do this by listening for the right sounds or looking for the right letters and collecting them, building the word as he goes.
The Monster is rewarded with a stream of stars, which can be used in the shop to buy clothing, food and tools. This game helps the player practice blending and segmenting of individual words.
As the game progresses, each race gets harder, introducing more complicated words and new letters and sounds to practice.
Read more about Teach Your Monster to Read 2: Fun With Words
We now have a winner for our latest competition. The top prize goes to Tanzina with her monster, ‘Garbage’. Congratulations!
Garbage will be designed by our illustrator Rich Wake for the new Teach Your Monster to Read game “Fun With Words” and she will also receive £150 worth of Usborne books for her school.
The monster will be available as body parts for children to put together, as part of their own monster in the game.
We cannot wait to see the monster animated and ready to begin his journey!
Our judges, illustrator Rich Wake and teacher and Digital Leader Sheli Blackburn chose the winner.
Rich explains why ‘Garbage’ won the competition:
“This monster is very well designed and neatly drawn. Also, we don’t have a yellow Monster in the game yet so he will look lovely and bright in the different environments that he’ll travel to. I was also very fond of his tufty hair and cow skin pants. I think he will make a very cheerful addition to the world of Teach Your Monster to Read.”
The two equally fabulous runners up are Binta with her monster ‘Smiley’ and Devlon with his monster ‘Oro’.
Smiley was chosen because:
“We love his rainbow horns. We think he would probably live in the cloud village.”
Oro was picked because:
“He is very professionally drawn and looks like he really belongs in the game. He could be the cousin of anyone’s little monster.”
They are both beautiful and characterful designs, it was hard to miss them!
We have been overwhelmed by the awesome response to the competition and to the game over the past few weeks. It’s been really fun to see all the imaginative monsters that have come through! Thank you for spending your time creating the them and sharing them with us.
Here is an online gallery of all the fabulous entries! Enjoy!
Teach Your Monster to Read 2: Fun With Words
This Autumn, join the monster on his new adventure with Teach Your Monster to Read: Fun With Words.
In Fun With Words, the monster will continue his journey through a spectacular new kingdom of hidden treasure, balloon flights and spaceship rides!
Meeting new characters along the way, such as the Hungry Word Beast, the Space Pirates and the mischievous “Trickies”, the monster is on a journey to find his lost spaceship. Throughout his adventure, the monster will collect gold stars which can be exchanged for fantastic prizes.
More information for teachers
The game is designed for children who have already mastered our first game: Teach Your Monster to Read: First Steps. It complements Letters and Sounds up to the end of Phase 4.
- Introduction and practice of new graphemes / phonemes: ch, sh, th, ng, ai, ee, igh, oa, oo, ar, or, ur, ow, oi, ear, air, ure, er
- Lots of blending and segmenting practice with CVC, CVCC, CCV and CCVC words, plus words with adjacent consonants and some polysyllabic words
- Introduction and practice of tricky words: he, she, the, to, we, me, be, was, no, go, my, you, they, her, all, are, said, so, have, like, some, come, were, there, little, one, do when, out, what
- Reading and comprehension of sentences and captions.
For updates about the launch of Teach Your Monster to Read: Fun With Words, join our Facebook group or follow us on Twitter. Alternatively email our Community Manager [email protected] with ‘Game 2′ as the subject.
We’ve had a fantastic response to our Design a Monster Competition – over 400 entries!
We’re really excited about announcing the winner, but first we have to choose one. The unenviable task of deciding which monster will go into the next game is up to teacher and digital Leader, Sheli Blackburn (@shelibb – www.digitalleadernetwork.co.uk) and illustrator Rich Wake (www.richwake.com). It’s going to be a tough job.
Above is a very small selection of the amazing monsters we’ve received. Will it be ‘Google Pop’, ‘Jack’, ‘Bella’ or ‘Smelly’? Will the monster that likes sweets and zapping be the next star of Teach Your Monster to Read? In two days we’ll find out.
Thank you so much to all the children who have created their monsters (and the teachers and parents who have sent them in). All the entries are in the Monster Gallery on Facebook.
Do take a look through the Monsters and share them with your friends!
Teach Your Monster to Read has launched a new “Design a Monster” competition with the fabulous prize of seeing your monster in the next Teach Your Monster to Read game.
The lucky winner will have his/her monster drawn and added to new game, Teach Your Monster to Read: Fun With Words due to be launched for the new school term in September. The winner will also receive £150 worth of Usborne books for their school.
Three runners up will also each receive £75 worth of Usborne books for their school.
How to Enter
Print off the monster body template here: MONSTER TEMPLATE then add some monsterly features, such as arms and legs, eyes, a mouth, teeth, ears, belts, bows, hair – any parts your monster might want or need!
Send in a photograph of your monster with the first name and age of the designer to [email protected] or enter via our Facebook page.
Entries will be judged by the illustrator Rich Wake and teacher and Digital Network Leader Sheli Blackburn.
The closing date to submit entries is July 13th 2013. Terms and Conditions for the competition can be found here: Competition Terms and Conditions
Good Luck! We can’t wait to see your monsters!
Coming soon to an iPad near you… Teach Your Monster to Read: First Steps goes mobile!
With all the same functionality and features that your little monsters loved about the online game, this iPad version will be just as fun and educational, helping young children to practise the initial steps of reading.
Teach Your Monster to Read: First Steps is built on the principles of synthetic phonics and follows the teaching sequence in the “Letters and Sounds” programme
The game develops children’s speed and accuracy of letter recognition by taking them on a fantastic adventure through a magical world where they meet island kings and collect letters to win prizes. It also explores blending and segmenting, and introduces “tricky” words in a fun, interactive setting. It is aimed at beginning readers, both those who are on track and those who need more support.
Teach Your Monster to Read: First Steps app features the voice of Simon Farnaby from BBC’s Horrible Histories.
To register your interest in hearing about the Teach Your Monster to Read: First Steps please email us.
This Summer, join the monster on his new adventure with Teach Your Monster to Read: Fun With Words.
Designed for children who have already mastered our first game, in Fun With Words, the monster will continue his journey through a spectacular new kingdom of hidden treasure, balloon flights and spaceship rides!
Meeting new characters along the way, such as the Hungry Word Beast, the Space Pirates and the naughty “Trickies”, the monster has been set the task of finding his way home once again. Throughout his adventure, the monster will collect gold coins which can be exchanged for fantastic prizes.
The game will introduce further graphemes and phonemes. There’ll be lots of tricky word practice, plus more blending and segmenting. The students will also be given the chance to practise blending when reading basic captions and sentences. This new game complements Letters and Sounds up to the end of Phase 4.
For updates about the launch of Teach Your Monster to Read: Fun With Words, join our Facebook group or follow us on Twitter. Alternatively email our Community Manager [email protected] with ‘Game 2’ as the subject.
This article is written by Mara Dettmann, a freelance writer based in Paris where she runs http://www.the-continentalist.com
I stumbled across TYMTR while browsing Usborne’s website for educational kids’ books back in mid-February – and Lee, my three-and-a-half-year-old daughter, was captivated from the start.
First, some background on our situation: I’m German and my husband’s British; Lee spent the first three years of her life in the UK (where she went to a British childminder and nursery) but is now attending a German preschool. Though I’m hoping for Lee to be fully bilingual I also want her English to progress at native-speaker level – especially since she’s (re-)entering the British educational system this fall.
How we use TYMTR
TYMTR has become a firm part of our evening routine, and Lee has become quite attached to her monster and its adventures.
If it were up to Lee, she’d play the game hours on end – but to ensure the information sticks to her long-term memory and limit her screentime I keep it at one letter a day. If I think she needs additional practice with a letter I quit the game before her monster gets her prize, so she has to review it again the next day. She is not a fan of this technique and protests heavily, but it does help.
As far as I can see, Lee learns the most from the princess minigame. Flowers and factory are too fast-paced for her – though playing the game has definitely improved her cursor skills – while sheep and aliens don’t really challenge her any more. Initially, Lee needed my help in understanding what exactly she had to do; now, she goes through the game independently (though I still supervise).
Supplemental tools for early literacy development
For us, TYMTR is part of a bigger home learning project to instil a general love for learning within Lee, in the languages, maths and sciences alike.
Specifically for her English literacy skills, we read a lot – bedtime includes at least four picture books. Lee’s a big fan of dinosaurs and lift-the-flap books, so one of her favourites is Usborne’s See inside the world of dinosaurs
After our daily TYMTR session, Lee will normally finish her screentime with a few educational music videos – she especially likes They Might Be Giants kids’ songs. From Here come the ABCs she currently likes best ‘The alphabet lost and found’ and ‘D and W’.
When we’re out and about, we also make a point of talking to her about the letters and numbers that surround us – mostly on billboard posters, sometimes on license plates (less fun since you can’t sound out the letters into words). Most recently, I’ve started making flashcards that have a word on one side and its picture on the other, with which we play to make simple sentences – like ‘the dog is small’.
We practice basic writing with crayons and an electronic learning pad, the LeapFrog Scribble & Write.
It’s hard to say how much influence each single method is having on Lee’s introduction to reading – but together, they’re all reinforcing each other in a positive way. By turning early reading into a game rather than a challenging task, TYMTR has been an important tool for getting Lee more interested in how letters fit together to form words from a phonetic standpoint. And she loves it: though she’s already completed the game once, she and her monster are now on their second round through the islands.