Teach Your Monster to Read will be going along to BETT 2013 this year. We’ll be there the full four days, talking to teachers and students about the game and offering demonstrations of the next game from the Usborne Foundation, due out this Summer.
We’ll also be hosting a session on Saturday 2nd at 10.15 – 11.15am at the Technology Training Live Theatre A. (Hall 14, Stand 282)
In this session, Peter and the team will give you a run down on the game and how it works. You’ll also get a chance to see plans for the next game, and tell us how we can make it better.
We’d love to hear your feedback so come along and get involved!
Sign up to meet us at BETT 2013 using our doodle calendar: http://doodle.com/xmeu23mt433ivtuh or just come down on Saturday morning and have a chat to the team.
More information about the BETT Show can be found here: http://www.bettshow.com/
Image above by franksteiner
By Matt Rogers, ICT Subject Leader and Year 3 Teacher: Snowfields Primary School
When I first discovered the wonder that is Teach Your Monster To Read, I was immediately taken with its interface and design – and I could see straight away how it would come to be loved by the children at Snowsfields Primary. The fact that it uses the voice of Simon Farnaby is an huge bonus (especially as I’m a teacher who loves Horrible Histories!)
We have been using the program for around 3 months, mainly with our children in EYFS. However we have also begun to use it with our pupils in Key Stage 1, as both a preparation tool for the Y1 Phonics Screening Check, and as a way of engaging the children with Phonics through an interactive medium. The program is a perfect mix of both engaging content and stimulating ‘graphics’ to keep the children entertained and most importantly LEARNING!
The main point I have to make about Teach Your Monster to Read is that it works! We have seen first-hand the difference that it has made to our children, when used both as a whole class/small group session (our Reception and Nursery classes have a class monster they travel with together), and also on an individual level; the children are ‘glued to the IWB/Computer screen’.
I am a Year 3 teacher – I have worked both in EYFS and Key Stage 1 prior to this- and I understand phonics and the role it plays in children’s learning. I know the game itself is initially targeted at the early Phases within Letters and Sounds and so would not necessarily be appropriate for the children in my class. However, we have one child with ASD who is absolutely addicted to the game. In the 2 years I have worked with him we have made very little in the way of progress in terms of phonics, but since the introduction of Teach Your Monster to Read we have seen a dramatic improvement in both his engagement with phonics and the retention of what he has been learning. It’s definitely the ownership of teaching his monster what he ‘already knows’ that drives him on!
The children (and I) are really looking forward to the next instalment of the game, where we can continue our learning journey!
This article is written by Alison Anderson, a Kindergarten Teacher in the US. She explains how game is used in class and why it works so well.
The kindergarteners at my school enter with an incredibly wide range of literacy abilities, so we know we need to quickly focus on their reading skills immediately in order that everyone, from the high achievers to the ones still struggling to recognize their letters, will end the year strong. Not always an easy task. Therefore, it becomes a joint effort for all the teachers who work with the Kindergartners, to support the building of their literacy skills.
My job only allows me to see the Kindergartners in the computer lab for a short time once a week. When I think about where they need to be by the end of this year in order to succeed as 1st graders, I know any time we can spend reinforcing literacy will never go wasted. So, I searched to find a program that they would not only like and get excited about, but also truly help them learn to read, no matter what skills they had upon entering Kindergarten.By some divine intervention (I’m pretty sure it was a tweet, but I can’t remember from who) I found the site Teach Your Monster to Read. The title was too cute not to investigate further and I am so thankful I did. Funded by the Usborne Foundation, a quality children’s book publisher from England that truly understands quality literature for kids, it is no surprise the site provides such high quality instruction. What does surprise me though, is the beautiful graphics, ease of navigability and high level of engagement of this online program for the students- because it is completely FREE but it feels like playing a software game that should cost a good amount of money to access.
Here is my list for “why” this game works so well with the Kindergartners in the computer lab:
1. The graphics are of an incredible high quality- from the minute I introduced the little monsters, the Kindergartners couldn’t wait to get their “hands” on them… they wanted to watch them run through the demos, hear them talk, customize them for themselves and guide them through the phonics worlds! These little guys are eye candy and the kids loved them immediately
2. It’s a game that gives students multiple points of motivation. The strong readers feel successful because they are moving through the different “worlds” quickly. The ones who are still need more work on phonics earn prizes for their monsters each time they master a letter sound. Either way they all get excited and keep working because they want to see what happens next, staying involved and excited for the game.
3. The monsters are endearing characters and give the students ownership. When my Kinders come into the lab, they ask about their monsters right away and I tell them their monsters have missed them! They haven’t learned anything more about reading since they were gone! They need to get back on the computers and help their monsters learn! The students love to click on the screen, log in with a quick/easy Kindergarten friendly password, and see their monsters just where they left them last.
4. We can take breaks from playing the game and use the monster characters for other lessons. Art projects- we can draw them with digital tools or on paper to hang up around the lab. Storytelling- we can give our monsters names and unique personalities and write letters to them or tell stories about them. Across the curriculum- integrate them into other skills- like using them for math or science problems.
As the year goes on, I am excited to watch the Kindergartners master phonics as well as think of more ways to use the monsters to teach. Halloween has passed this year, but the monsters will definitely be staying in the lab with my Kindergartners and I, thanks to Teach Your Monster to Read.
The original article was posted on www.gettingsmart.com – a website dedicated to sharing articles and resources on digital learning. Thank you to Alison and GettingSmart.
Why not have some fun designing Monster Christmas presents? Here’s a new activity you can do in school or at home.
Christmas is coming and the monsters are busy getting ready. We need your help! We don’t know what presents the monsters would like
What present would you give the monster?
What do monsters need? Do they need a new outfit, a way of talking to other monsters, a new toy or something to help them?
Can you draw our monster a Christmas present?
You will need to tell us what it is and how the monsters would use it.
To make things easier, we’ve made a worksheet which you can print here:
A Monster Christmas Present (PDF)
Email your presents to [email protected] by 24 December 2012 and we’ll award the designers of the most imaginative Christmas presents with some Usborne books.
Our latest blog post is by Corinne Clark, who teaches at a primary school near Melton Mowbray, UK. She has written about her experiences using Teach Your Monster to Read with her class.
I first introduced Teach Your Monster to Read to my class at the beginning of the school year. I initially showed it to them on the Interactive Whiteboard, we chose our monster together and played the 1st few levels. It was interesting that the children all joined in saying the sounds, and cheering when we won our prizes.
I then had to teach them individually to log on to their computers. I made a card for each child with the network password, website address and their own log on details on it. This means that I can prop their card on the computer and they know who is ‘playing’, and they are increasingly able to log on independently, with the more ICT literate helping the others.
I often set the children playing the game as morning work – the doors open at 8.45am, but Phonics starts at 9.15am, thus giving the children up to half an hour to play. It’s good reinforcement of the phonics, obviously, but it also helps improve their ICT skills. Occasionally, we will use it as independent work during Literacy, or have it available during play.
During our Phonics lessons, we have an orange monster puppet, ‘The Phoneme Monster’, who sounds out words, segmenting them or eating the appropriate graphemes (spitting out the incorrect ones). We also have another puppet, ‘The Word Bird’, who blends the sounds together again. They make quite a team, and the children love it!
I think my favourite thing about Teach Your Monster to Read is that it works! The children enjoy playing it, and it reinforces their learning.
I am hoping that, as well as doing a topic on Monsters in June, linking the idea of monsters making a range of real and unreal words, it will help prepare them for the Y1 Screening test. Time will tell!
The image above is of ‘Scary Larry’ – a monster created by a pupil at Corinne’s school.
We had an exciting day yesterday looking at a few of the prototype designs and games for Teach Your Monster to Read 2 (current working title: ‘Fun With Words’).
The new game focuses on Phases 2 – 4 of the Letters and Sounds scheme and will be covering blending and segmenting words, as well as reading simple captions.
It’s really exciting to see the new games taking shape; they include a speedy letter grabbing space race, a parachute jump and a hungry word eating Monster!
In the new game, our Monster will be journeying to new lands, finding treasure and meeting other characters along the way.
Above is a sneaky peak at one of the beautiful game illustrations for the Monster’s journey, designed by Rich Wake.
I can’t wait to see more!
We’re delighted to announce the winners of our Draw a Monster Competition. Hooray!
First Prize goes to Sophie for the beautiful winged monster above and our runners-up prizes go to Skye and Jed for creating these two cheery and colourful monsters.
Cathy at NurtureStore and her daughters had the task of picking out the 3 worthy winners, based on which of our whopping 140 entries they would most like to have as a pet. Not an easy task I imagine!
Congratulations to Sophie, Skye and Jed on winning the competition. Your prizes (a stack of Usborne books) will be sent out to you this week.
THANK YOU for the many wonderful and creative entries we received, the sheer talent and imagination out there is astounding!
To see the full gallery of monsters, go to our Facebook page https://www.facebook.com/media/set/?set=a.359065924185472.85413.194975207261212&type=3
Exciting news just in – Teach Your Monster To Read has been nominated for an award! And it’s a good one, too.
We’re delighted to be in the running for a BETT award, which recognises excellence in ICT educational resources. We’re up for the ‘Early Years Digital Content’ gong, and we’re honoured to be mentioned in the same sentence as some of the other nominees.
The winners – as judged by a formidable bunch of ICT teachers, educational consultants and education journalists – will be announced in Jan 2013 at a swanky black tie do. Which should be just enough time for The Monster to dig out and dust off his tux…
Keep everything crossed for us!
It’s Halloween, it’s half term, so what could be better than a monster drawing competition?
We really love monsters here at Teach Your Monster to Read and we’d love to see your little monsters’ monster designs.
We’re giving away £200 of Usborne books to the monsters our judges would most like to have as a pet.
For a chance to win, we’re asking children to draw (or paint or build) a monster and send a photograph of the finished work to go in our online gallery.
The monster can be one from the Teach Your Monster to Read game or from your imagination – it can be friendly, spooky, scary or silly!
Our judges will be Cathy James from www.nurturestore.co.uk plus her two daughters – they will have the hard task of choosing the winning pet monsters.
1st prize: £150 worth of Usborne books of your choice*
2nd and 3rd prizes: £25 worth of Usborne books of your choice*
* Subject to availability, of course!
How to enter
Send a photograph of your monster’s monster drawing to [email protected]
Deadline is 5pm on Friday 9th November 2012.
The winners will be announced on Friday 16th November 2012
If you’d like to send your child’s first name and their age along with the entry, we’ll add it to the gallery alongside their picture, but please only do this if you’re willing for us to show these in the gallery.
Need some inspiration? Here’s a few monsters I have found! (yes I enjoyed doing this) http://pinterest.com/danniestar/monsters/
The competition is open to entries from the UK only. For the Terms and Conditions of the competition go to http://teachmonster.herokuapp.com/legals
Welcome to our shiny new Teach Your Monster to Read blog. This will be the place where you can find helpful hints and tips on the game, where we share updates about our future projects and game development, and it’s also a space to share your player stories from school and home.
We’re also hoping to discuss some of the latest issues surrounding technology and teaching, reading and literacy, gaming in education and parenting young readers.
Ambitious!? Let’s see how it goes…